Software Engineer, Graphics & Media

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Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us!<br><br>Our Creation Engine teams work on some of the core technologies that power our real time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities to a game engine. We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that are fast and reliable by default, and own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols.<br><br>Within Creation Engine's Rendering & Animation org, the Pixel Engine team focuses on platform level work for a mix of rendering and media support at Figma. Pixel Engine works on the rendering engine, and builds new primitives and features to support new company efforts.<br><br>The Pixel Engine team is looking for engineers with domain expertise in Media processing and playback. Our team is focused on a breadth of platform work, ranging from supporting new animation primitives, shader-based effects, and video and image import/export support. This specific role focuses on the Media components of Pixel Engine.<br><br>This is a full-time role that can be held from one of our US hubs or remotely in the United States.<br><br><strong>What you’ll do at Figma:<br><br></strong><ul><li>Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals. We prioritize collaboration and cross-functional partnerships, so you won’t operate in silos. Some efforts you might impact include:</li><li>Supporting new client-side Media features (e.g. image processing pipelines)</li><li>Improving the performance of media use cases (such as Image and Video) within the rendering engine</li><li>End-to-end client support of new codecs/compression algorithms</li><li>Error handling and network retry logicInterface with the rendering engine in scenarios of image and video rendering</li><li>Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.</li><li>Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.</li><li>Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.</li><li>Continue ramping and learning. The technical challenges you'll tackle on the Pixel Engine team are unique, fun, ambitious, and ever-evolving.<br><br></li></ul><strong>We'd love to hear from you if you have:<br><br></strong><ul><li>5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.</li><li>Experience with any of the following languages: C++, TypeScript, GLSL</li><li>Experience working with web-based applications, browser performance, or real-time collaborative systems</li><li>A track record of working collaboratively across teams and disciplines to deliver complex technical projects<br><br></li></ul>At Figma, one of our values is Grow as you go. We believe in hiring smart, curious people who are excited to learn and develop their skills. If you’re excited about this role but your past experience doesn’t align perfectly with the points outlined in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles.<br><br><strong>Pay Transparency Disclosure<br><br></strong>If based in Figma’s San Francisco or New York hub offices, this role has the annual base salary range stated below.<br><br>Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location. The listed range is a guideline, and the range for this role may be modified. For roles that are available to be filled remotely, the pay range is localized according to employee work location by a factor of between 80% and 100% of range. Please discuss your specific work location with your recruiter for more information.<br><br>Figma offers equity to employees, as well a competitive package of additional benefits, including health, dental & vision, retirement with company contribution, parental leave & reproductive or family planning support, mental health & wellness benefits, generous PTO, company recharge days, a learning & development stipend, a work from home stipend, and cell phone reimbursement. Figma also offers sales incentive pay for most sales roles and an annual bonus plan for eligible non-sales roles. Figma’s compensation and benefits are subject to change and may be modified in the future.<br><br>Annual Base Salary Range:<br><br>$153,000—$376,000 USD<br><br>At Figma we celebrate and support our differences. We know employing a team rich in diverse thoughts, experiences, and opinions allows our employees, our product and our community to flourish. Figma is an equal opportunity workplace - we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity/expression, veteran status<strong>, </strong>or any other characteristic protected by law. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.<br><br>We will work to ensure individuals with disabilities are provided reasonable accommodation to apply for a role, participate in the interview process, perform essential job functions, and receive other benefits and privileges of employment. If you require accommodation, please reach out to accommodations-ext@figma.com. These modifications enable an individual with a disability to have an equal opportunity not only to get a job, but successfully perform their job tasks to the same extent as people without disabilities.<br><br>Examples of accommodations include but are not limited to:<br><br><ul><li>Holding interviews in an accessible location</li><li>Enabling closed captioning on video conferencing</li><li>Ensuring all written communication be compatible with screen readers</li><li>Changing the mode or format of interviews <br><br></li></ul>To ensure the integrity of our hiring process and facilitate a more personal connection, we require all candidates keep their cameras on during video interviews. Additionally, if hired you will be required to attend in person onboarding.<br><br>By applying for this job, the candidate acknowledges and agrees that any personal data contained in their application or supporting materials will be processed in accordance with Figma's Candidate Privacy Notice.

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Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...